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#Fnaf security breach ps4 buy mp4
Bots tear apart Freddy is not played in-game, however it does exist in the Cutscene's MP4.Ĭompletely unfinished, playing the "Leave" ending once the player completes the section beforehand, Despite this being the "Leave" ending, it calls for a MP4 named "AftonEnding", which.
A Nightmarionne plush was originally located in the Loading Docks before being moved to the Endo Warehouse, with a Spring Bonnie poster replacing its old location.Ī few of the later cutscenes are quite unfinished, with the 3D animations being in a primitive state, and the comic-like endings being simple sketches and animatics.Īside from the early rendering, the section where the S.T.A.F.F. There is no Dread Unit dialog for the game's opening. The title screen has some debug text at the bottom-left corner behind the menu, and "Work In Progress" can be seen at the bottom-center. Bots' jumpscares are different and seem a lot more "broken" than in the final game. The design of Gregory's map is different than the final game's. The overall AI seems a lot rougher in some areas, namely the S.T.A.F.F.
Some other lines that are used in the final, such as the Map Bot's dialog, do not play correctly or at all. Several lines that go unused in the final game, namely the Mop Bot's dialog, are used here. The lobby, and the Pizzaplex itself, is a lot darker overall than in the final game. The graphics for the Photo Pass and Backstage Pass are different from the final game's. Freddy has a slightly different idle animation. Freddy occasionally lacks animations for speaking.